Arena.Xlsm Wiki
No edit summary
No edit summary
 
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
  +
[[File:Spellbook_Default.jpg|thumb|400px|The Spellbook]]
<u>This page is under construction and missing material information</u>
 
There are 31 spells in Arena.Xlsm. As you defeat enemies, you can collect their blood. Blood is needed to use spells and unlock new spells to use.
+
There are 31 spells in Arena.Xlsm. Spells are accessed through the spellbook. The spellbook is unlocked at level 10.
  +
  +
As you defeat enemies, you can collect their blood. Blood is needed to use spells and unlock new spells to use.
 
==Magic Attack Spells==
 
==Magic Attack Spells==
 
Magic attack spells will do significant damage directly to the enemy.
 
Magic attack spells will do significant damage directly to the enemy.
===Hadouken===
 
<p style="font-size:13px;">Spell Description: Unleash a powerful magical attack.</p>
 
   
 
[[Hadouken]]
<p style="font-size:13px;">Base Damage: 250</p>
 
   
 
[[Arcane Torrent]]
<p style="font-size:13px;">Unlock Cost: 0 blood</p>
 
   
 
[[Lightning Strike]]
<p style="font-size:13px;">Use Cost: 1 blood</p>
 
===Arcane Torrent===
 
Prerequisite: Hadouken
 
   
Spell Description: Unleash a series of powerful magical attacks.
 
 
Base Damage: 250 x 3 attacks
 
 
Unlock Cost: 10 blood
 
 
Use Cost: 2 blood
 
===Lightning Strike===
 
Prerequisite: Arcane Torrent
 
 
Spell Description: Unleash the power of the world itself in a devastating magical attack.
 
 
Base Damage: 1750
 
 
Unlock Cost: 30 blood
 
 
Use Cost: 3 blood
 
 
==Passive Spells==
 
==Passive Spells==
 
Passive spells are effects that accumulate every time the spell is used.
 
Passive spells are effects that accumulate every time the spell is used.
===Magic Mastery===
 
Spell Description: Every point improves the damage of all damage-based spells by "5%. Every 5 points improves the duration of all duration-based spells by 1 turn."
 
 
<p style="margin-top:1em;margin-bottom:1em;">Unlock Cost: 0 blood</p>
 
 
Use Cost: 1 blood
 
 
 
 
===Blood Transfusion===
 
Prerequisite: Magic Mastery
 
 
Spell Description: 
 
 
Unlock Cost: 10 blood
 
 
Use Cost: 2 blood
 
 
 
 
===Bloodlust===
 
Prerequisite: Blood Transfusion
 
 
Spell Description: 
 
 
Unlock Cost: 30 blood
 
   
 
[[Magic Mastery]]
Use Cost: 3 blood
 
   
 
[[Blood Transfusion]]
   
 
[[Bloodlust]]
   
 
==Self Spells==
 
==Self Spells==
 
Self spells are spells cast on yourself for an effect.
 
Self spells are spells cast on yourself for an effect.
   
  +
[[Minor Heal]]
   
===Minor Heal===
+
[[Full Heal]]
Spell Description: 
 
   
  +
[[Reincarnation]]
Unlock Cost: 0 blood
 
   
 
[[Cure Condition]]
Use Cost: 1 blood
 
   
 
[[Enchant Weapon]]
   
 
[[Enchant Projectile]]
===Full Heal===
 
Prerequisite: Minor Heal
 
   
  +
[[Shield]]
Spell Description: 
 
   
  +
[[Invisibility]]
Unlock Cost: 10 blood
 
   
  +
[[Immunity]]
Use Cost: 2 blood
 
   
  +
[[Enraged]]
   
===Reincarnation===
+
==Enemy Spells==
  +
<span style="font-size:13px;">Enemy spells are spells cast on the enemy for an effect.</span>
Prerequisite: Full Heal
 
   
  +
[[Weaken]]
Spell Description: 
 
   
  +
[[Poison]]
Base Duration: 10 turns
 
   
  +
[[Curse]]
Unlock Cost: 30 blood
 
   
  +
[[Encumber]]
Use Cost: 3 blood
 
   
  +
[[Sap Energy]]
   
  +
[[Energy Leech]]
===Cure Condition===
 
Spell Description: 
 
   
  +
[[Summon Angelic Horde]]
Unlock Cost: 10 blood
 
   
  +
==Arena Spells==
Use Cost: 2 blood
 
   
  +
<span style="font-size:13px;">Arena spells are spells cast on the terrain. All arena spells require a specific target cell to cast the spell on.</span>
   
  +
[[Fire Bolt]]
===Enchant Weapon===
 
Spell Description: 
 
   
  +
[[Fire Ball]]
Unlock Cost: 10 blood
 
   
  +
[[Inferno]]
Use Cost: 3 blood
 
   
  +
[[Thunder Storm]]
   
  +
[[Telekinesis]]
===Enchant Projectile===
 
Prerequisite: Enchant Weapon
 
   
  +
[[Teleport]]
Spell Description: 
 
   
  +
[[Demolition]]
Unlock Cost: 30 blood
 
   
  +
[[Construction]]
Use Cost: 5 blood
 
 
[[Category:Spells]]
 
[[Category:Spells]]
  +
[[Category:Types]]

Latest revision as of 05:26, 31 October 2013

Spellbook Default

The Spellbook

There are 31 spells in Arena.Xlsm. Spells are accessed through the spellbook. The spellbook is unlocked at level 10.

As you defeat enemies, you can collect their blood. Blood is needed to use spells and unlock new spells to use.

Magic Attack Spells

Magic attack spells will do significant damage directly to the enemy.

Hadouken

Arcane Torrent

Lightning Strike

Passive Spells

Passive spells are effects that accumulate every time the spell is used.

Magic Mastery

Blood Transfusion

Bloodlust

Self Spells

Self spells are spells cast on yourself for an effect.

Minor Heal

Full Heal

Reincarnation

Cure Condition

Enchant Weapon

Enchant Projectile

Shield

Invisibility

Immunity

Enraged

Enemy Spells

Enemy spells are spells cast on the enemy for an effect.

Weaken

Poison

Curse

Encumber

Sap Energy

Energy Leech

Summon Angelic Horde

Arena Spells

Arena spells are spells cast on the terrain. All arena spells require a specific target cell to cast the spell on.

Fire Bolt

Fire Ball

Inferno

Thunder Storm

Telekinesis

Teleport

Demolition

Construction